This is used by the Ai to evaluate how strong the unit is, the higher the number that follows it is the more powerful the Ai thinks it is and the more ships it will send against it when fighting it Specifies the recharge rate of the special energy Specifies the total amount of special energy this unit has when fully charged Specifies the shortcut key used for this unit This is used for the commands that the ship can use, it determines if the button for this action is present when you click on a unit with this line in it. Specifies if this unit can repair 1 = yes 0 = no. Specifies if this unit can have a transporter 1 = yes 0 = no. This is used for the commands that the ship can use, it determines if the button for an action related to this is present when you click on a unit with this line in it. This tells the game that this unit changes from one type of unit to another type of unit.
STAR TREK ARMADA II HOW TO REPLACE HERO SHIPS SERIES
After this command is a series of hps that are the firing points for the weapon, they are in this format “hpxx” where xx is a number and each one is surrounded by quotes and separated with a space These all Designate the hardpoints that the individual system uses. Specifies the name of the weapon odf file the number 1 shows that it is the first weapon equipped on this ship, that number changes with each additional weapon added to the ship.ĭesignates the hardpoints that the weapon uses number 1 shows that it is the first weapon equipped on this ship, that number changes with each additional weapon added to the ship. and each one is surrounded by quotes and separated with a space Lists all the possible names for the craft or station. Sets the width of the beam that the worker bees use when constructing this vessel Specifies the name of the small worker bee sod that is used during construction of this unit This tells the game that whatever odf name follows this statement can be built from this unit or station, the 0 can change number depending on how many items are on the list Number of points regained by the shields roughly, per second
Number of hitpoints this system has, once damage exceeds this number it becomes disabled. The amount of different resources the ship or station needs to be built The amount of time it takes to build this unit Tells the game that this unit can decommission itself anywhere and does not need a shipyard to be decommissioned. The extended tooltip that shows up when the unit is selected or the mouse is held over the unit for an extended time.
Specifies the short tooltip that appears when the mouse is passed over the unit. Turns the animation in a Sod file on when the unit is constructed, 1 means play once then stop, 2 means play looping Names the race that can build the station or ship Makes the game include any parameters that are not already included in the current file, from another file, many weapons use this so that they can have a different name and sprite but have the same damage and re-fire rates etc… O=other miscellaneous command ST = station command Type W = weapons command SH = ship commandĬ=command for commands SW= Special weapon command Here are the odf codes with description and game compatablity.